经典算法:蚂蚁走迷宫(二)
蚂蚁走迷宫之代码实现
代码实现
变量定义
// 方向向量 const int direction[4][2] = {{0, 1}, {-1, 0}, {0, -1}, {1, 0}}; const int MAXM = 100, MAXN = 100, QUEUE_LENGTH = 5; // 队列中的节点 struct Node { int x, y, distance; Node() {} Node(int xx, int yy, int d) : x(xx), y(yy), distance(d) {} }; int n, m, step = 0, map[MAXM][MAXN], visit[MAXM][MAXN]; Node start, target;
BFS标准模板
void bfs() { Node queue[QUEUE_LENGTH]; int head = 0, tail = 1; queue[0] = Node(start.x, start.y, 0); visit[start.x][start.y] = 0; while (head != tail) { int x = queue[head].x; int y = queue[head].y; int distance = queue[head].distance; head = (head + 1) % QUEUE_LENGTH; for (int i = 0; i < 4; ++i) { int dx = x + direction[i][0]; int dy = y + direction[i][1]; if (dx >= 0 && dx < m && dy >= 0 && dy < n && visit[dx][dy] == -1 && map[dx][dy] >= 0) { // 表示从i方向走过来的,方便后续回溯路径 visit[dx][dy] = i; if (dx == target.x && dy == target.y) { cout << "已到目标点,最短距离为" << distance + 1 << endl; step = distance + 1; return; } if ((tail + 1) % QUEUE_LENGTH == head) { cout << "队列满" << endl; return; } // 新坐标入队 queue[tail] = Node(dx, dy, distance + 1); tail = (tail + 1) % (QUEUE_LENGTH); } } } }
路径回溯
void printPath() { int x, y, d, path[MAXM][MAXN] = {0}; for (int i = 0; i < m; ++i) { for (int j = 0; j < n; ++j) { path[i][j] = -1; } } x = target.x; y = target.y; path[start.x][start.y] = 0; // 路径回溯 while (!(x == start.x && y == start.y)) { path[x][y] = step--; d = visit[x][y]; x -= direction[d][0]; y -= direction[d][1]; } // 路径打印 for (int i = 0; i < m; ++i) { for (int j = 0; j < n; ++j) { if (path[i][j] >= 0) { cout << path[i][j]; } else { cout << "-"; } } cout << endl; } }
数据输入
int main() { cin >> m >> n; for (int i = 0; i < m; ++i) { for (int j = 0; j < n; ++j) { cin >> map[i][j]; visit[i][j] = -1; } } cin >> start.x >> start.y >> target.x >> target.y; bfs(); if (step > 0) printPath(); return 0; }
测试结果
输入数据: 5 5 0 0 -1 0 0 0 0 0 0 -2 -1 0 -2 0 0 0 0 0 -1 0 0 -2 0 0 0 1 1 4 3 输出: 已到目标点,最短距离为5 路径打印: ----- -0--- -1--- -23-- --45-
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